Crate burn::backend::wgpu

Structs§

  • Automatic graphics API based on OS.
  • DirectX 12 graphics API.
  • Generic tensor backend that can be compiled just-in-time to any shader runtime
  • The basic tensor primitive struct.
  • Metal graphics API.
  • OpenGL graphics API.
  • The values that control how a WGPU Runtime will perform its calculations.
  • Vulkan graphics API.
  • WebGpu graphics API.
  • The memory resource that can be allocated for wgpu.
  • Runtime that uses the [wgpu] crate with the wgsl compiler. This is used in the Wgpu backend. For advanced configuration, use init_sync to pass in runtime options or to select a specific graphics API.
  • Wgpu compute server.
  • Buffer storage for wgpu.
  • Wgsl Compiler.

Enums§

Traits§

  • The float element type for the jit backend.
  • The basic trait to specify which graphics API to use as Backend.
  • The int element type for the jit backend.
  • The base element trait for the wgpu backend.

Functions§

Type Aliases§

  • Tensor backend that uses the wgpu crate for executing GPU compute shaders.