AgentEnvLoop

Trait AgentEnvLoop 

pub trait AgentEnvLoop<BT, RLC>
where BT: Backend, RLC: RLComponentsTypes,
{ // Required methods fn run_steps( &mut self, num_steps: usize, processor: &mut AsyncProcessorTraining<RLEvent<<RLC as RLComponentsTypes>::TrainingOutput, <RLC as RLComponentsTypes>::ActionContext>, AgentEvaluationEvent<<RLC as RLComponentsTypes>::ActionContext>>, interrupter: &Interrupter, progress: &mut Progress, ) -> Vec<TimeStep<BT, <RLC as RLComponentsTypes>::State, <RLC as RLComponentsTypes>::Action, <RLC as RLComponentsTypes>::ActionContext>>; fn run_episodes( &mut self, num_episodes: usize, processor: &mut AsyncProcessorTraining<RLEvent<<RLC as RLComponentsTypes>::TrainingOutput, <RLC as RLComponentsTypes>::ActionContext>, AgentEvaluationEvent<<RLC as RLComponentsTypes>::ActionContext>>, interrupter: &Interrupter, progress: &mut Progress, ) -> Vec<Trajectory<BT, <RLC as RLComponentsTypes>::State, <RLC as RLComponentsTypes>::Action, <RLC as RLComponentsTypes>::ActionContext>>; fn update_policy(&mut self, update: <RLC as RLComponentsTypes>::PolicyState); fn policy(&self) -> <RLC as RLComponentsTypes>::PolicyState; }
Expand description

Trait for a structure that implements an agent/environement interface.

Required Methods§

fn run_steps( &mut self, num_steps: usize, processor: &mut AsyncProcessorTraining<RLEvent<<RLC as RLComponentsTypes>::TrainingOutput, <RLC as RLComponentsTypes>::ActionContext>, AgentEvaluationEvent<<RLC as RLComponentsTypes>::ActionContext>>, interrupter: &Interrupter, progress: &mut Progress, ) -> Vec<TimeStep<BT, <RLC as RLComponentsTypes>::State, <RLC as RLComponentsTypes>::Action, <RLC as RLComponentsTypes>::ActionContext>>

Run a certain number of timesteps.

§Arguments
§Returns

A list of ordered timesteps.

fn run_episodes( &mut self, num_episodes: usize, processor: &mut AsyncProcessorTraining<RLEvent<<RLC as RLComponentsTypes>::TrainingOutput, <RLC as RLComponentsTypes>::ActionContext>, AgentEvaluationEvent<<RLC as RLComponentsTypes>::ActionContext>>, interrupter: &Interrupter, progress: &mut Progress, ) -> Vec<Trajectory<BT, <RLC as RLComponentsTypes>::State, <RLC as RLComponentsTypes>::Action, <RLC as RLComponentsTypes>::ActionContext>>

Run a certain number of episodes.

§Arguments
§Returns

A list of ordered timesteps.

fn update_policy(&mut self, update: <RLC as RLComponentsTypes>::PolicyState)

Update the runner’s agent.

fn policy(&self) -> <RLC as RLComponentsTypes>::PolicyState

Get the state of the runner’s agent.

Implementors§

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impl<BT, RLC> AgentEnvLoop<BT, RLC> for AgentEnvAsyncLoop<BT, RLC>
where BT: Backend, RLC: RLComponentsTypes,

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impl<BT, RLC> AgentEnvLoop<BT, RLC> for AgentEnvBaseLoop<BT, RLC>
where BT: Backend, RLC: RLComponentsTypes,

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impl<BT, RLC> AgentEnvLoop<BT, RLC> for MultiAgentEnvLoop<BT, RLC>
where BT: Backend, RLC: RLComponentsTypes,